﻿using UnityEngine;
public partial struct EntitasIntVec2
{
    public static implicit operator EntitasIntVec2(Vector2Int vec)
    {
        return new EntitasIntVec2(vec.x, vec.y);
    }

    public static implicit operator Vector2Int(EntitasIntVec2 vec)
    {
        return new Vector2Int(vec.x, vec.y);
    }
}